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author | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-01 21:09:23 +0300 |
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committer | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-01 21:09:23 +0300 |
commit | f4fcd5aa910858eb9350b231948cd295dd37a831 (patch) | |
tree | 84307b1d6f2541eff4ab8df0dd7feb58c35a900d | |
parent | d2e7108fc6a8aebf8e7054b9a9db84f8ab2e48a0 (diff) | |
download | FlashRunner-f4fcd5aa910858eb9350b231948cd295dd37a831.tar.gz FlashRunner-f4fcd5aa910858eb9350b231948cd295dd37a831.tar.zst |
I hope this really fixes the README.md this time, i'm not professional with markdown, ok? ok.
-rw-r--r-- | README.md | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -7,13 +7,13 @@ FlashRunner is mainly made for flash games but can be used for any swf file. 1. Run setup_dependencies.sh (if on linux) or setup_dependencies_win.bat (if on windows) and wait for dependencies to install 2. Run the build script that is for making the build you want to make --build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux) --build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows) --build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine) +- build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux) +- build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows) +- build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine) 3. Depending on which build you created the output will be in one of these following directories: --FlashRunner-win32-x64 --FlashRunner-linux-x64 +- FlashRunner-win32-x64 +- FlashRunner-linux-x64 **The format of the games list JSON file (flashrunner_game_list.json)** |