summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLinuxWizard42 <computerwizard@linuxmail.org>2022-10-01 21:06:54 +0300
committerLinuxWizard42 <computerwizard@linuxmail.org>2022-10-01 21:06:54 +0300
commitd2e7108fc6a8aebf8e7054b9a9db84f8ab2e48a0 (patch)
treea562589155d55c1a2568444f86eed3b5bbc870ac
parentd5bc650137605865742ae83f68b434a13a523849 (diff)
downloadFlashRunner-d2e7108fc6a8aebf8e7054b9a9db84f8ab2e48a0.tar.gz
FlashRunner-d2e7108fc6a8aebf8e7054b9a9db84f8ab2e48a0.tar.zst
More fixes to README.md
-rw-r--r--README.md10
1 files changed, 5 insertions, 5 deletions
diff --git a/README.md b/README.md
index e0e5ddc..596e04a 100644
--- a/README.md
+++ b/README.md
@@ -7,13 +7,13 @@ FlashRunner is mainly made for flash games but can be used for any swf file.
1. Run setup_dependencies.sh (if on linux) or setup_dependencies_win.bat (if on windows) and wait for dependencies to install
2. Run the build script that is for making the build you want to make
-- build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux)
-- build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows)
-- build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine)
+-build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux)
+-build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows)
+-build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine)
3. Depending on which build you created the output will be in one of these following directories:
-- FlashRunner-win32-x64
-- FlashRunner-linux-x64
+-FlashRunner-win32-x64
+-FlashRunner-linux-x64
**The format of the games list JSON file (flashrunner_game_list.json)**