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#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <stdbool.h>
#include <string.h>
#include <limits.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_bits.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_keyboard.h>
SDL_Window *swin = NULL;
SDL_Surface *ssurf = NULL;
SDL_Renderer *srender = NULL;
SDL_Texture *stex = NULL;
SDL_Event s_event;
int main( int argc, char *args[] ){
if ( SDL_Init(SDL_INIT_EVERYTHING) != 0 ){
fprintf( stderr, "Error initializing SDL (%s)\n", SDL_GetError() );
return EXIT_FAILURE;
}
if ( (ssurf = SDL_LoadBMP("./rpl.bmp")) == NULL ){
fprintf( stderr, "Error loading BMP file (%s)\n", SDL_GetError() );
SDL_Quit();
return EXIT_FAILURE;
}
swin = SDL_CreateWindow( "Test window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE );
if ( swin == NULL ){
fprintf( stderr, "Error creating SDL window (%s)\n", SDL_GetError() );
SDL_DestroyWindow( swin );
memset( ssurf, 0, sizeof(*ssurf) );
SDL_Quit();
return EXIT_FAILURE;
}
if ( (srender = SDL_CreateRenderer(swin, -1, SDL_RENDERER_ACCELERATED)) == NULL ){
fprintf( stderr, "Error creating renderer (%s)\n", SDL_GetError() );
SDL_DestroyWindow( swin );
memset( ssurf, 0, sizeof(*ssurf) );
SDL_Quit();
return EXIT_FAILURE;
}
if ( SDL_RenderSetViewport(srender, NULL) != 0 ){
fprintf( stderr, "Error setting viewport (%s)\n", SDL_GetError() );
SDL_DestroyRenderer( srender );
SDL_DestroyWindow( swin );
memset( ssurf, 0, sizeof(*ssurf) );
SDL_Quit();
return EXIT_FAILURE;
}
if ( (stex = SDL_CreateTextureFromSurface(srender, ssurf)) == NULL ){
fprintf( stderr, "Error creating texture from surface data (%s)\n", SDL_GetError() );
SDL_DestroyRenderer( srender );
SDL_DestroyWindow( swin );
memset( ssurf, 0, sizeof(*ssurf) );
SDL_Quit();
return EXIT_FAILURE;
}
while ( true ){
if ( SDL_WaitEvent(&s_event) == 1 ){
if ( s_event.type == SDL_QUIT )
break;
}
if ( SDL_RenderCopy(srender, stex, NULL, NULL) != 0 )
break;
SDL_RenderPresent( srender );
}
SDL_DestroyTexture( stex );
SDL_DestroyRenderer( srender );
memset( ssurf, 0, sizeof(*ssurf) );
SDL_DestroyWindow( swin );
SDL_Quit();
return EXIT_SUCCESS;
}
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