diff options
author | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-12 22:54:37 +0300 |
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committer | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-12 22:54:37 +0300 |
commit | 703e03aba33f234712206769f57717ba7d92d23d (patch) | |
tree | 0041f04ccb75bd5379c764e9fe42249fffe75fc3 /node_modules/readable-stream/lib | |
parent | ab6e257e6e9d9a483d7e86f220d8b209a2cd7753 (diff) | |
download | FlashRunner-703e03aba33f234712206769f57717ba7d92d23d.tar.gz FlashRunner-703e03aba33f234712206769f57717ba7d92d23d.tar.zst |
Added export_allowed file to make repository visible in cgit
Diffstat (limited to 'node_modules/readable-stream/lib')
-rw-r--r-- | node_modules/readable-stream/lib/_stream_duplex.js | 89 | ||||
-rw-r--r-- | node_modules/readable-stream/lib/_stream_passthrough.js | 46 | ||||
-rw-r--r-- | node_modules/readable-stream/lib/_stream_readable.js | 951 | ||||
-rw-r--r-- | node_modules/readable-stream/lib/_stream_transform.js | 209 | ||||
-rw-r--r-- | node_modules/readable-stream/lib/_stream_writable.js | 477 |
5 files changed, 1772 insertions, 0 deletions
diff --git a/node_modules/readable-stream/lib/_stream_duplex.js b/node_modules/readable-stream/lib/_stream_duplex.js new file mode 100644 index 0000000..b513d61 --- /dev/null +++ b/node_modules/readable-stream/lib/_stream_duplex.js @@ -0,0 +1,89 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// a duplex stream is just a stream that is both readable and writable. +// Since JS doesn't have multiple prototypal inheritance, this class +// prototypally inherits from Readable, and then parasitically from +// Writable. + +module.exports = Duplex; + +/*<replacement>*/ +var objectKeys = Object.keys || function (obj) { + var keys = []; + for (var key in obj) keys.push(key); + return keys; +} +/*</replacement>*/ + + +/*<replacement>*/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/*</replacement>*/ + +var Readable = require('./_stream_readable'); +var Writable = require('./_stream_writable'); + +util.inherits(Duplex, Readable); + +forEach(objectKeys(Writable.prototype), function(method) { + if (!Duplex.prototype[method]) + Duplex.prototype[method] = Writable.prototype[method]; +}); + +function Duplex(options) { + if (!(this instanceof Duplex)) + return new Duplex(options); + + Readable.call(this, options); + Writable.call(this, options); + + if (options && options.readable === false) + this.readable = false; + + if (options && options.writable === false) + this.writable = false; + + this.allowHalfOpen = true; + if (options && options.allowHalfOpen === false) + this.allowHalfOpen = false; + + this.once('end', onend); +} + +// the no-half-open enforcer +function onend() { + // if we allow half-open state, or if the writable side ended, + // then we're ok. + if (this.allowHalfOpen || this._writableState.ended) + return; + + // no more data can be written. + // But allow more writes to happen in this tick. + process.nextTick(this.end.bind(this)); +} + +function forEach (xs, f) { + for (var i = 0, l = xs.length; i < l; i++) { + f(xs[i], i); + } +} diff --git a/node_modules/readable-stream/lib/_stream_passthrough.js b/node_modules/readable-stream/lib/_stream_passthrough.js new file mode 100644 index 0000000..895ca50 --- /dev/null +++ b/node_modules/readable-stream/lib/_stream_passthrough.js @@ -0,0 +1,46 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// a passthrough stream. +// basically just the most minimal sort of Transform stream. +// Every written chunk gets output as-is. + +module.exports = PassThrough; + +var Transform = require('./_stream_transform'); + +/*<replacement>*/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/*</replacement>*/ + +util.inherits(PassThrough, Transform); + +function PassThrough(options) { + if (!(this instanceof PassThrough)) + return new PassThrough(options); + + Transform.call(this, options); +} + +PassThrough.prototype._transform = function(chunk, encoding, cb) { + cb(null, chunk); +}; diff --git a/node_modules/readable-stream/lib/_stream_readable.js b/node_modules/readable-stream/lib/_stream_readable.js new file mode 100644 index 0000000..19ab358 --- /dev/null +++ b/node_modules/readable-stream/lib/_stream_readable.js @@ -0,0 +1,951 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +module.exports = Readable; + +/*<replacement>*/ +var isArray = require('isarray'); +/*</replacement>*/ + + +/*<replacement>*/ +var Buffer = require('buffer').Buffer; +/*</replacement>*/ + +Readable.ReadableState = ReadableState; + +var EE = require('events').EventEmitter; + +/*<replacement>*/ +if (!EE.listenerCount) EE.listenerCount = function(emitter, type) { + return emitter.listeners(type).length; +}; +/*</replacement>*/ + +var Stream = require('stream'); + +/*<replacement>*/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/*</replacement>*/ + +var StringDecoder; + + +/*<replacement>*/ +var debug = require('util'); +if (debug && debug.debuglog) { + debug = debug.debuglog('stream'); +} else { + debug = function () {}; +} +/*</replacement>*/ + + +util.inherits(Readable, Stream); + +function ReadableState(options, stream) { + var Duplex = require('./_stream_duplex'); + + options = options || {}; + + // the point at which it stops calling _read() to fill the buffer + // Note: 0 is a valid value, means "don't call _read preemptively ever" + var hwm = options.highWaterMark; + var defaultHwm = options.objectMode ? 16 : 16 * 1024; + this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; + + // cast to ints. + this.highWaterMark = ~~this.highWaterMark; + + this.buffer = []; + this.length = 0; + this.pipes = null; + this.pipesCount = 0; + this.flowing = null; + this.ended = false; + this.endEmitted = false; + this.reading = false; + + // a flag to be able to tell if the onwrite cb is called immediately, + // or on a later tick. We set this to true at first, because any + // actions that shouldn't happen until "later" should generally also + // not happen before the first write call. + this.sync = true; + + // whenever we return null, then we set a flag to say + // that we're awaiting a 'readable' event emission. + this.needReadable = false; + this.emittedReadable = false; + this.readableListening = false; + + + // object stream flag. Used to make read(n) ignore n and to + // make all the buffer merging and length checks go away + this.objectMode = !!options.objectMode; + + if (stream instanceof Duplex) + this.objectMode = this.objectMode || !!options.readableObjectMode; + + // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; + + // when piping, we only care about 'readable' events that happen + // after read()ing all the bytes and not getting any pushback. + this.ranOut = false; + + // the number of writers that are awaiting a drain event in .pipe()s + this.awaitDrain = 0; + + // if true, a maybeReadMore has been scheduled + this.readingMore = false; + + this.decoder = null; + this.encoding = null; + if (options.encoding) { + if (!StringDecoder) + StringDecoder = require('string_decoder/').StringDecoder; + this.decoder = new StringDecoder(options.encoding); + this.encoding = options.encoding; + } +} + +function Readable(options) { + var Duplex = require('./_stream_duplex'); + + if (!(this instanceof Readable)) + return new Readable(options); + + this._readableState = new ReadableState(options, this); + + // legacy + this.readable = true; + + Stream.call(this); +} + +// Manually shove something into the read() buffer. +// This returns true if the highWaterMark has not been hit yet, +// similar to how Writable.write() returns true if you should +// write() some more. +Readable.prototype.push = function(chunk, encoding) { + var state = this._readableState; + + if (util.isString(chunk) && !state.objectMode) { + encoding = encoding || state.defaultEncoding; + if (encoding !== state.encoding) { + chunk = new Buffer(chunk, encoding); + encoding = ''; + } + } + + return readableAddChunk(this, state, chunk, encoding, false); +}; + +// Unshift should *always* be something directly out of read() +Readable.prototype.unshift = function(chunk) { + var state = this._readableState; + return readableAddChunk(this, state, chunk, '', true); +}; + +function readableAddChunk(stream, state, chunk, encoding, addToFront) { + var er = chunkInvalid(state, chunk); + if (er) { + stream.emit('error', er); + } else if (util.isNullOrUndefined(chunk)) { + state.reading = false; + if (!state.ended) + onEofChunk(stream, state); + } else if (state.objectMode || chunk && chunk.length > 0) { + if (state.ended && !addToFront) { + var e = new Error('stream.push() after EOF'); + stream.emit('error', e); + } else if (state.endEmitted && addToFront) { + var e = new Error('stream.unshift() after end event'); + stream.emit('error', e); + } else { + if (state.decoder && !addToFront && !encoding) + chunk = state.decoder.write(chunk); + + if (!addToFront) + state.reading = false; + + // if we want the data now, just emit it. + if (state.flowing && state.length === 0 && !state.sync) { + stream.emit('data', chunk); + stream.read(0); + } else { + // update the buffer info. + state.length += state.objectMode ? 1 : chunk.length; + if (addToFront) + state.buffer.unshift(chunk); + else + state.buffer.push(chunk); + + if (state.needReadable) + emitReadable(stream); + } + + maybeReadMore(stream, state); + } + } else if (!addToFront) { + state.reading = false; + } + + return needMoreData(state); +} + + + +// if it's past the high water mark, we can push in some more. +// Also, if we have no data yet, we can stand some +// more bytes. This is to work around cases where hwm=0, +// such as the repl. Also, if the push() triggered a +// readable event, and the user called read(largeNumber) such that +// needReadable was set, then we ought to push more, so that another +// 'readable' event will be triggered. +function needMoreData(state) { + return !state.ended && + (state.needReadable || + state.length < state.highWaterMark || + state.length === 0); +} + +// backwards compatibility. +Readable.prototype.setEncoding = function(enc) { + if (!StringDecoder) + StringDecoder = require('string_decoder/').StringDecoder; + this._readableState.decoder = new StringDecoder(enc); + this._readableState.encoding = enc; + return this; +}; + +// Don't raise the hwm > 128MB +var MAX_HWM = 0x800000; +function roundUpToNextPowerOf2(n) { + if (n >= MAX_HWM) { + n = MAX_HWM; + } else { + // Get the next highest power of 2 + n--; + for (var p = 1; p < 32; p <<= 1) n |= n >> p; + n++; + } + return n; +} + +function howMuchToRead(n, state) { + if (state.length === 0 && state.ended) + return 0; + + if (state.objectMode) + return n === 0 ? 0 : 1; + + if (isNaN(n) || util.isNull(n)) { + // only flow one buffer at a time + if (state.flowing && state.buffer.length) + return state.buffer[0].length; + else + return state.length; + } + + if (n <= 0) + return 0; + + // If we're asking for more than the target buffer level, + // then raise the water mark. Bump up to the next highest + // power of 2, to prevent increasing it excessively in tiny + // amounts. + if (n > state.highWaterMark) + state.highWaterMark = roundUpToNextPowerOf2(n); + + // don't have that much. return null, unless we've ended. + if (n > state.length) { + if (!state.ended) { + state.needReadable = true; + return 0; + } else + return state.length; + } + + return n; +} + +// you can override either this method, or the async _read(n) below. +Readable.prototype.read = function(n) { + debug('read', n); + var state = this._readableState; + var nOrig = n; + + if (!util.isNumber(n) || n > 0) + state.emittedReadable = false; + + // if we're doing read(0) to trigger a readable event, but we + // already have a bunch of data in the buffer, then just trigger + // the 'readable' event and move on. + if (n === 0 && + state.needReadable && + (state.length >= state.highWaterMark || state.ended)) { + debug('read: emitReadable', state.length, state.ended); + if (state.length === 0 && state.ended) + endReadable(this); + else + emitReadable(this); + return null; + } + + n = howMuchToRead(n, state); + + // if we've ended, and we're now clear, then finish it up. + if (n === 0 && state.ended) { + if (state.length === 0) + endReadable(this); + return null; + } + + // All the actual chunk generation logic needs to be + // *below* the call to _read. The reason is that in certain + // synthetic stream cases, such as passthrough streams, _read + // may be a completely synchronous operation which may change + // the state of the read buffer, providing enough data when + // before there was *not* enough. + // + // So, the steps are: + // 1. Figure out what the state of things will be after we do + // a read from the buffer. + // + // 2. If that resulting state will trigger a _read, then call _read. + // Note that this may be asynchronous, or synchronous. Yes, it is + // deeply ugly to write APIs this way, but that still doesn't mean + // that the Readable class should behave improperly, as streams are + // designed to be sync/async agnostic. + // Take note if the _read call is sync or async (ie, if the read call + // has returned yet), so that we know whether or not it's safe to emit + // 'readable' etc. + // + // 3. Actually pull the requested chunks out of the buffer and return. + + // if we need a readable event, then we need to do some reading. + var doRead = state.needReadable; + debug('need readable', doRead); + + // if we currently have less than the highWaterMark, then also read some + if (state.length === 0 || state.length - n < state.highWaterMark) { + doRead = true; + debug('length less than watermark', doRead); + } + + // however, if we've ended, then there's no point, and if we're already + // reading, then it's unnecessary. + if (state.ended || state.reading) { + doRead = false; + debug('reading or ended', doRead); + } + + if (doRead) { + debug('do read'); + state.reading = true; + state.sync = true; + // if the length is currently zero, then we *need* a readable event. + if (state.length === 0) + state.needReadable = true; + // call internal read method + this._read(state.highWaterMark); + state.sync = false; + } + + // If _read pushed data synchronously, then `reading` will be false, + // and we need to re-evaluate how much data we can return to the user. + if (doRead && !state.reading) + n = howMuchToRead(nOrig, state); + + var ret; + if (n > 0) + ret = fromList(n, state); + else + ret = null; + + if (util.isNull(ret)) { + state.needReadable = true; + n = 0; + } + + state.length -= n; + + // If we have nothing in the buffer, then we want to know + // as soon as we *do* get something into the buffer. + if (state.length === 0 && !state.ended) + state.needReadable = true; + + // If we tried to read() past the EOF, then emit end on the next tick. + if (nOrig !== n && state.ended && state.length === 0) + endReadable(this); + + if (!util.isNull(ret)) + this.emit('data', ret); + + return ret; +}; + +function chunkInvalid(state, chunk) { + var er = null; + if (!util.isBuffer(chunk) && + !util.isString(chunk) && + !util.isNullOrUndefined(chunk) && + !state.objectMode) { + er = new TypeError('Invalid non-string/buffer chunk'); + } + return er; +} + + +function onEofChunk(stream, state) { + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) { + state.buffer.push(chunk); + state.length += state.objectMode ? 1 : chunk.length; + } + } + state.ended = true; + + // emit 'readable' now to make sure it gets picked up. + emitReadable(stream); +} + +// Don't emit readable right away in sync mode, because this can trigger +// another read() call => stack overflow. This way, it might trigger +// a nextTick recursion warning, but that's not so bad. +function emitReadable(stream) { + var state = stream._readableState; + state.needReadable = false; + if (!state.emittedReadable) { + debug('emitReadable', state.flowing); + state.emittedReadable = true; + if (state.sync) + process.nextTick(function() { + emitReadable_(stream); + }); + else + emitReadable_(stream); + } +} + +function emitReadable_(stream) { + debug('emit readable'); + stream.emit('readable'); + flow(stream); +} + + +// at this point, the user has presumably seen the 'readable' event, +// and called read() to consume some data. that may have triggered +// in turn another _read(n) call, in which case reading = true if +// it's in progress. +// However, if we're not ended, or reading, and the length < hwm, +// then go ahead and try to read some more preemptively. +function maybeReadMore(stream, state) { + if (!state.readingMore) { + state.readingMore = true; + process.nextTick(function() { + maybeReadMore_(stream, state); + }); + } +} + +function maybeReadMore_(stream, state) { + var len = state.length; + while (!state.reading && !state.flowing && !state.ended && + state.length < state.highWaterMark) { + debug('maybeReadMore read 0'); + stream.read(0); + if (len === state.length) + // didn't get any data, stop spinning. + break; + else + len = state.length; + } + state.readingMore = false; +} + +// abstract method. to be overridden in specific implementation classes. +// call cb(er, data) where data is <= n in length. +// for virtual (non-string, non-buffer) streams, "length" is somewhat +// arbitrary, and perhaps not very meaningful. +Readable.prototype._read = function(n) { + this.emit('error', new Error('not implemented')); +}; + +Readable.prototype.pipe = function(dest, pipeOpts) { + var src = this; + var state = this._readableState; + + switch (state.pipesCount) { + case 0: + state.pipes = dest; + break; + case 1: + state.pipes = [state.pipes, dest]; + break; + default: + state.pipes.push(dest); + break; + } + state.pipesCount += 1; + debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); + + var doEnd = (!pipeOpts || pipeOpts.end !== false) && + dest !== process.stdout && + dest !== process.stderr; + + var endFn = doEnd ? onend : cleanup; + if (state.endEmitted) + process.nextTick(endFn); + else + src.once('end', endFn); + + dest.on('unpipe', onunpipe); + function onunpipe(readable) { + debug('onunpipe'); + if (readable === src) { + cleanup(); + } + } + + function onend() { + debug('onend'); + dest.end(); + } + + // when the dest drains, it reduces the awaitDrain counter + // on the source. This would be more elegant with a .once() + // handler in flow(), but adding and removing repeatedly is + // too slow. + var ondrain = pipeOnDrain(src); + dest.on('drain', ondrain); + + function cleanup() { + debug('cleanup'); + // cleanup event handlers once the pipe is broken + dest.removeListener('close', onclose); + dest.removeListener('finish', onfinish); + dest.removeListener('drain', ondrain); + dest.removeListener('error', onerror); + dest.removeListener('unpipe', onunpipe); + src.removeListener('end', onend); + src.removeListener('end', cleanup); + src.removeListener('data', ondata); + + // if the reader is waiting for a drain event from this + // specific writer, then it would cause it to never start + // flowing again. + // So, if this is awaiting a drain, then we just call it now. + // If we don't know, then assume that we are waiting for one. + if (state.awaitDrain && + (!dest._writableState || dest._writableState.needDrain)) + ondrain(); + } + + src.on('data', ondata); + function ondata(chunk) { + debug('ondata'); + var ret = dest.write(chunk); + if (false === ret) { + debug('false write response, pause', + src._readableState.awaitDrain); + src._readableState.awaitDrain++; + src.pause(); + } + } + + // if the dest has an error, then stop piping into it. + // however, don't suppress the throwing behavior for this. + function onerror(er) { + debug('onerror', er); + unpipe(); + dest.removeListener('error', onerror); + if (EE.listenerCount(dest, 'error') === 0) + dest.emit('error', er); + } + // This is a brutally ugly hack to make sure that our error handler + // is attached before any userland ones. NEVER DO THIS. + if (!dest._events || !dest._events.error) + dest.on('error', onerror); + else if (isArray(dest._events.error)) + dest._events.error.unshift(onerror); + else + dest._events.error = [onerror, dest._events.error]; + + + + // Both close and finish should trigger unpipe, but only once. + function onclose() { + dest.removeListener('finish', onfinish); + unpipe(); + } + dest.once('close', onclose); + function onfinish() { + debug('onfinish'); + dest.removeListener('close', onclose); + unpipe(); + } + dest.once('finish', onfinish); + + function unpipe() { + debug('unpipe'); + src.unpipe(dest); + } + + // tell the dest that it's being piped to + dest.emit('pipe', src); + + // start the flow if it hasn't been started already. + if (!state.flowing) { + debug('pipe resume'); + src.resume(); + } + + return dest; +}; + +function pipeOnDrain(src) { + return function() { + var state = src._readableState; + debug('pipeOnDrain', state.awaitDrain); + if (state.awaitDrain) + state.awaitDrain--; + if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) { + state.flowing = true; + flow(src); + } + }; +} + + +Readable.prototype.unpipe = function(dest) { + var state = this._readableState; + + // if we're not piping anywhere, then do nothing. + if (state.pipesCount === 0) + return this; + + // just one destination. most common case. + if (state.pipesCount === 1) { + // passed in one, but it's not the right one. + if (dest && dest !== state.pipes) + return this; + + if (!dest) + dest = state.pipes; + + // got a match. + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; + if (dest) + dest.emit('unpipe', this); + return this; + } + + // slow case. multiple pipe destinations. + + if (!dest) { + // remove all. + var dests = state.pipes; + var len = state.pipesCount; + state.pipes = null; + state.pipesCount = 0; + state.flowing = false; + + for (var i = 0; i < len; i++) + dests[i].emit('unpipe', this); + return this; + } + + // try to find the right one. + var i = indexOf(state.pipes, dest); + if (i === -1) + return this; + + state.pipes.splice(i, 1); + state.pipesCount -= 1; + if (state.pipesCount === 1) + state.pipes = state.pipes[0]; + + dest.emit('unpipe', this); + + return this; +}; + +// set up data events if they are asked for +// Ensure readable listeners eventually get something +Readable.prototype.on = function(ev, fn) { + var res = Stream.prototype.on.call(this, ev, fn); + + // If listening to data, and it has not explicitly been paused, + // then call resume to start the flow of data on the next tick. + if (ev === 'data' && false !== this._readableState.flowing) { + this.resume(); + } + + if (ev === 'readable' && this.readable) { + var state = this._readableState; + if (!state.readableListening) { + state.readableListening = true; + state.emittedReadable = false; + state.needReadable = true; + if (!state.reading) { + var self = this; + process.nextTick(function() { + debug('readable nexttick read 0'); + self.read(0); + }); + } else if (state.length) { + emitReadable(this, state); + } + } + } + + return res; +}; +Readable.prototype.addListener = Readable.prototype.on; + +// pause() and resume() are remnants of the legacy readable stream API +// If the user uses them, then switch into old mode. +Readable.prototype.resume = function() { + var state = this._readableState; + if (!state.flowing) { + debug('resume'); + state.flowing = true; + if (!state.reading) { + debug('resume read 0'); + this.read(0); + } + resume(this, state); + } + return this; +}; + +function resume(stream, state) { + if (!state.resumeScheduled) { + state.resumeScheduled = true; + process.nextTick(function() { + resume_(stream, state); + }); + } +} + +function resume_(stream, state) { + state.resumeScheduled = false; + stream.emit('resume'); + flow(stream); + if (state.flowing && !state.reading) + stream.read(0); +} + +Readable.prototype.pause = function() { + debug('call pause flowing=%j', this._readableState.flowing); + if (false !== this._readableState.flowing) { + debug('pause'); + this._readableState.flowing = false; + this.emit('pause'); + } + return this; +}; + +function flow(stream) { + var state = stream._readableState; + debug('flow', state.flowing); + if (state.flowing) { + do { + var chunk = stream.read(); + } while (null !== chunk && state.flowing); + } +} + +// wrap an old-style stream as the async data source. +// This is *not* part of the readable stream interface. +// It is an ugly unfortunate mess of history. +Readable.prototype.wrap = function(stream) { + var state = this._readableState; + var paused = false; + + var self = this; + stream.on('end', function() { + debug('wrapped end'); + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) + self.push(chunk); + } + + self.push(null); + }); + + stream.on('data', function(chunk) { + debug('wrapped data'); + if (state.decoder) + chunk = state.decoder.write(chunk); + if (!chunk || !state.objectMode && !chunk.length) + return; + + var ret = self.push(chunk); + if (!ret) { + paused = true; + stream.pause(); + } + }); + + // proxy all the other methods. + // important when wrapping filters and duplexes. + for (var i in stream) { + if (util.isFunction(stream[i]) && util.isUndefined(this[i])) { + this[i] = function(method) { return function() { + return stream[method].apply(stream, arguments); + }}(i); + } + } + + // proxy certain important events. + var events = ['error', 'close', 'destroy', 'pause', 'resume']; + forEach(events, function(ev) { + stream.on(ev, self.emit.bind(self, ev)); + }); + + // when we try to consume some more bytes, simply unpause the + // underlying stream. + self._read = function(n) { + debug('wrapped _read', n); + if (paused) { + paused = false; + stream.resume(); + } + }; + + return self; +}; + + + +// exposed for testing purposes only. +Readable._fromList = fromList; + +// Pluck off n bytes from an array of buffers. +// Length is the combined lengths of all the buffers in the list. +function fromList(n, state) { + var list = state.buffer; + var length = state.length; + var stringMode = !!state.decoder; + var objectMode = !!state.objectMode; + var ret; + + // nothing in the list, definitely empty. + if (list.length === 0) + return null; + + if (length === 0) + ret = null; + else if (objectMode) + ret = list.shift(); + else if (!n || n >= length) { + // read it all, truncate the array. + if (stringMode) + ret = list.join(''); + else + ret = Buffer.concat(list, length); + list.length = 0; + } else { + // read just some of it. + if (n < list[0].length) { + // just take a part of the first list item. + // slice is the same for buffers and strings. + var buf = list[0]; + ret = buf.slice(0, n); + list[0] = buf.slice(n); + } else if (n === list[0].length) { + // first list is a perfect match + ret = list.shift(); + } else { + // complex case. + // we have enough to cover it, but it spans past the first buffer. + if (stringMode) + ret = ''; + else + ret = new Buffer(n); + + var c = 0; + for (var i = 0, l = list.length; i < l && c < n; i++) { + var buf = list[0]; + var cpy = Math.min(n - c, buf.length); + + if (stringMode) + ret += buf.slice(0, cpy); + else + buf.copy(ret, c, 0, cpy); + + if (cpy < buf.length) + list[0] = buf.slice(cpy); + else + list.shift(); + + c += cpy; + } + } + } + + return ret; +} + +function endReadable(stream) { + var state = stream._readableState; + + // If we get here before consuming all the bytes, then that is a + // bug in node. Should never happen. + if (state.length > 0) + throw new Error('endReadable called on non-empty stream'); + + if (!state.endEmitted) { + state.ended = true; + process.nextTick(function() { + // Check that we didn't get one last unshift. + if (!state.endEmitted && state.length === 0) { + state.endEmitted = true; + stream.readable = false; + stream.emit('end'); + } + }); + } +} + +function forEach (xs, f) { + for (var i = 0, l = xs.length; i < l; i++) { + f(xs[i], i); + } +} + +function indexOf (xs, x) { + for (var i = 0, l = xs.length; i < l; i++) { + if (xs[i] === x) return i; + } + return -1; +} diff --git a/node_modules/readable-stream/lib/_stream_transform.js b/node_modules/readable-stream/lib/_stream_transform.js new file mode 100644 index 0000000..905c5e4 --- /dev/null +++ b/node_modules/readable-stream/lib/_stream_transform.js @@ -0,0 +1,209 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + + +// a transform stream is a readable/writable stream where you do +// something with the data. Sometimes it's called a "filter", +// but that's not a great name for it, since that implies a thing where +// some bits pass through, and others are simply ignored. (That would +// be a valid example of a transform, of course.) +// +// While the output is causally related to the input, it's not a +// necessarily symmetric or synchronous transformation. For example, +// a zlib stream might take multiple plain-text writes(), and then +// emit a single compressed chunk some time in the future. +// +// Here's how this works: +// +// The Transform stream has all the aspects of the readable and writable +// stream classes. When you write(chunk), that calls _write(chunk,cb) +// internally, and returns false if there's a lot of pending writes +// buffered up. When you call read(), that calls _read(n) until +// there's enough pending readable data buffered up. +// +// In a transform stream, the written data is placed in a buffer. When +// _read(n) is called, it transforms the queued up data, calling the +// buffered _write cb's as it consumes chunks. If consuming a single +// written chunk would result in multiple output chunks, then the first +// outputted bit calls the readcb, and subsequent chunks just go into +// the read buffer, and will cause it to emit 'readable' if necessary. +// +// This way, back-pressure is actually determined by the reading side, +// since _read has to be called to start processing a new chunk. However, +// a pathological inflate type of transform can cause excessive buffering +// here. For example, imagine a stream where every byte of input is +// interpreted as an integer from 0-255, and then results in that many +// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in +// 1kb of data being output. In this case, you could write a very small +// amount of input, and end up with a very large amount of output. In +// such a pathological inflating mechanism, there'd be no way to tell +// the system to stop doing the transform. A single 4MB write could +// cause the system to run out of memory. +// +// However, even in such a pathological case, only a single written chunk +// would be consumed, and then the rest would wait (un-transformed) until +// the results of the previous transformed chunk were consumed. + +module.exports = Transform; + +var Duplex = require('./_stream_duplex'); + +/*<replacement>*/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/*</replacement>*/ + +util.inherits(Transform, Duplex); + + +function TransformState(options, stream) { + this.afterTransform = function(er, data) { + return afterTransform(stream, er, data); + }; + + this.needTransform = false; + this.transforming = false; + this.writecb = null; + this.writechunk = null; +} + +function afterTransform(stream, er, data) { + var ts = stream._transformState; + ts.transforming = false; + + var cb = ts.writecb; + + if (!cb) + return stream.emit('error', new Error('no writecb in Transform class')); + + ts.writechunk = null; + ts.writecb = null; + + if (!util.isNullOrUndefined(data)) + stream.push(data); + + if (cb) + cb(er); + + var rs = stream._readableState; + rs.reading = false; + if (rs.needReadable || rs.length < rs.highWaterMark) { + stream._read(rs.highWaterMark); + } +} + + +function Transform(options) { + if (!(this instanceof Transform)) + return new Transform(options); + + Duplex.call(this, options); + + this._transformState = new TransformState(options, this); + + // when the writable side finishes, then flush out anything remaining. + var stream = this; + + // start out asking for a readable event once data is transformed. + this._readableState.needReadable = true; + + // we have implemented the _read method, and done the other things + // that Readable wants before the first _read call, so unset the + // sync guard flag. + this._readableState.sync = false; + + this.once('prefinish', function() { + if (util.isFunction(this._flush)) + this._flush(function(er) { + done(stream, er); + }); + else + done(stream); + }); +} + +Transform.prototype.push = function(chunk, encoding) { + this._transformState.needTransform = false; + return Duplex.prototype.push.call(this, chunk, encoding); +}; + +// This is the part where you do stuff! +// override this function in implementation classes. +// 'chunk' is an input chunk. +// +// Call `push(newChunk)` to pass along transformed output +// to the readable side. You may call 'push' zero or more times. +// +// Call `cb(err)` when you are done with this chunk. If you pass +// an error, then that'll put the hurt on the whole operation. If you +// never call cb(), then you'll never get another chunk. +Transform.prototype._transform = function(chunk, encoding, cb) { + throw new Error('not implemented'); +}; + +Transform.prototype._write = function(chunk, encoding, cb) { + var ts = this._transformState; + ts.writecb = cb; + ts.writechunk = chunk; + ts.writeencoding = encoding; + if (!ts.transforming) { + var rs = this._readableState; + if (ts.needTransform || + rs.needReadable || + rs.length < rs.highWaterMark) + this._read(rs.highWaterMark); + } +}; + +// Doesn't matter what the args are here. +// _transform does all the work. +// That we got here means that the readable side wants more data. +Transform.prototype._read = function(n) { + var ts = this._transformState; + + if (!util.isNull(ts.writechunk) && ts.writecb && !ts.transforming) { + ts.transforming = true; + this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); + } else { + // mark that we need a transform, so that any data that comes in + // will get processed, now that we've asked for it. + ts.needTransform = true; + } +}; + + +function done(stream, er) { + if (er) + return stream.emit('error', er); + + // if there's nothing in the write buffer, then that means + // that nothing more will ever be provided + var ws = stream._writableState; + var ts = stream._transformState; + + if (ws.length) + throw new Error('calling transform done when ws.length != 0'); + + if (ts.transforming) + throw new Error('calling transform done when still transforming'); + + return stream.push(null); +} diff --git a/node_modules/readable-stream/lib/_stream_writable.js b/node_modules/readable-stream/lib/_stream_writable.js new file mode 100644 index 0000000..db8539c --- /dev/null +++ b/node_modules/readable-stream/lib/_stream_writable.js @@ -0,0 +1,477 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +// A bit simpler than readable streams. +// Implement an async ._write(chunk, cb), and it'll handle all +// the drain event emission and buffering. + +module.exports = Writable; + +/*<replacement>*/ +var Buffer = require('buffer').Buffer; +/*</replacement>*/ + +Writable.WritableState = WritableState; + + +/*<replacement>*/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/*</replacement>*/ + +var Stream = require('stream'); + +util.inherits(Writable, Stream); + +function WriteReq(chunk, encoding, cb) { + this.chunk = chunk; + this.encoding = encoding; + this.callback = cb; +} + +function WritableState(options, stream) { + var Duplex = require('./_stream_duplex'); + + options = options || {}; + + // the point at which write() starts returning false + // Note: 0 is a valid value, means that we always return false if + // the entire buffer is not flushed immediately on write() + var hwm = options.highWaterMark; + var defaultHwm = options.objectMode ? 16 : 16 * 1024; + this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; + + // object stream flag to indicate whether or not this stream + // contains buffers or objects. + this.objectMode = !!options.objectMode; + + if (stream instanceof Duplex) + this.objectMode = this.objectMode || !!options.writableObjectMode; + + // cast to ints. + this.highWaterMark = ~~this.highWaterMark; + + this.needDrain = false; + // at the start of calling end() + this.ending = false; + // when end() has been called, and returned + this.ended = false; + // when 'finish' is emitted + this.finished = false; + + // should we decode strings into buffers before passing to _write? + // this is here so that some node-core streams can optimize string + // handling at a lower level. + var noDecode = options.decodeStrings === false; + this.decodeStrings = !noDecode; + + // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; + + // not an actual buffer we keep track of, but a measurement + // of how much we're waiting to get pushed to some underlying + // socket or file. + this.length = 0; + + // a flag to see when we're in the middle of a write. + this.writing = false; + + // when true all writes will be buffered until .uncork() call + this.corked = 0; + + // a flag to be able to tell if the onwrite cb is called immediately, + // or on a later tick. We set this to true at first, because any + // actions that shouldn't happen until "later" should generally also + // not happen before the first write call. + this.sync = true; + + // a flag to know if we're processing previously buffered items, which + // may call the _write() callback in the same tick, so that we don't + // end up in an overlapped onwrite situation. + this.bufferProcessing = false; + + // the callback that's passed to _write(chunk,cb) + this.onwrite = function(er) { + onwrite(stream, er); + }; + + // the callback that the user supplies to write(chunk,encoding,cb) + this.writecb = null; + + // the amount that is being written when _write is called. + this.writelen = 0; + + this.buffer = []; + + // number of pending user-supplied write callbacks + // this must be 0 before 'finish' can be emitted + this.pendingcb = 0; + + // emit prefinish if the only thing we're waiting for is _write cbs + // This is relevant for synchronous Transform streams + this.prefinished = false; + + // True if the error was already emitted and should not be thrown again + this.errorEmitted = false; +} + +function Writable(options) { + var Duplex = require('./_stream_duplex'); + + // Writable ctor is applied to Duplexes, though they're not + // instanceof Writable, they're instanceof Readable. + if (!(this instanceof Writable) && !(this instanceof Duplex)) + return new Writable(options); + + this._writableState = new WritableState(options, this); + + // legacy. + this.writable = true; + + Stream.call(this); +} + +// Otherwise people can pipe Writable streams, which is just wrong. +Writable.prototype.pipe = function() { + this.emit('error', new Error('Cannot pipe. Not readable.')); +}; + + +function writeAfterEnd(stream, state, cb) { + var er = new Error('write after end'); + // TODO: defer error events consistently everywhere, not just the cb + stream.emit('error', er); + process.nextTick(function() { + cb(er); + }); +} + +// If we get something that is not a buffer, string, null, or undefined, +// and we're not in objectMode, then that's an error. +// Otherwise stream chunks are all considered to be of length=1, and the +// watermarks determine how many objects to keep in the buffer, rather than +// how many bytes or characters. +function validChunk(stream, state, chunk, cb) { + var valid = true; + if (!util.isBuffer(chunk) && + !util.isString(chunk) && + !util.isNullOrUndefined(chunk) && + !state.objectMode) { + var er = new TypeError('Invalid non-string/buffer chunk'); + stream.emit('error', er); + process.nextTick(function() { + cb(er); + }); + valid = false; + } + return valid; +} + +Writable.prototype.write = function(chunk, encoding, cb) { + var state = this._writableState; + var ret = false; + + if (util.isFunction(encoding)) { + cb = encoding; + encoding = null; + } + + if (util.isBuffer(chunk)) + encoding = 'buffer'; + else if (!encoding) + encoding = state.defaultEncoding; + + if (!util.isFunction(cb)) + cb = function() {}; + + if (state.ended) + writeAfterEnd(this, state, cb); + else if (validChunk(this, state, chunk, cb)) { + state.pendingcb++; + ret = writeOrBuffer(this, state, chunk, encoding, cb); + } + + return ret; +}; + +Writable.prototype.cork = function() { + var state = this._writableState; + + state.corked++; +}; + +Writable.prototype.uncork = function() { + var state = this._writableState; + + if (state.corked) { + state.corked--; + + if (!state.writing && + !state.corked && + !state.finished && + !state.bufferProcessing && + state.buffer.length) + clearBuffer(this, state); + } +}; + +function decodeChunk(state, chunk, encoding) { + if (!state.objectMode && + state.decodeStrings !== false && + util.isString(chunk)) { + chunk = new Buffer(chunk, encoding); + } + return chunk; +} + +// if we're already writing something, then just put this +// in the queue, and wait our turn. Otherwise, call _write +// If we return false, then we need a drain event, so set that flag. +function writeOrBuffer(stream, state, chunk, encoding, cb) { + chunk = decodeChunk(state, chunk, encoding); + if (util.isBuffer(chunk)) + encoding = 'buffer'; + var len = state.objectMode ? 1 : chunk.length; + + state.length += len; + + var ret = state.length < state.highWaterMark; + // we must ensure that previous needDrain will not be reset to false. + if (!ret) + state.needDrain = true; + + if (state.writing || state.corked) + state.buffer.push(new WriteReq(chunk, encoding, cb)); + else + doWrite(stream, state, false, len, chunk, encoding, cb); + + return ret; +} + +function doWrite(stream, state, writev, len, chunk, encoding, cb) { + state.writelen = len; + state.writecb = cb; + state.writing = true; + state.sync = true; + if (writev) + stream._writev(chunk, state.onwrite); + else + stream._write(chunk, encoding, state.onwrite); + state.sync = false; +} + +function onwriteError(stream, state, sync, er, cb) { + if (sync) + process.nextTick(function() { + state.pendingcb--; + cb(er); + }); + else { + state.pendingcb--; + cb(er); + } + + stream._writableState.errorEmitted = true; + stream.emit('error', er); +} + +function onwriteStateUpdate(state) { + state.writing = false; + state.writecb = null; + state.length -= state.writelen; + state.writelen = 0; +} + +function onwrite(stream, er) { + var state = stream._writableState; + var sync = state.sync; + var cb = state.writecb; + + onwriteStateUpdate(state); + + if (er) + onwriteError(stream, state, sync, er, cb); + else { + // Check if we're actually ready to finish, but don't emit yet + var finished = needFinish(stream, state); + + if (!finished && + !state.corked && + !state.bufferProcessing && + state.buffer.length) { + clearBuffer(stream, state); + } + + if (sync) { + process.nextTick(function() { + afterWrite(stream, state, finished, cb); + }); + } else { + afterWrite(stream, state, finished, cb); + } + } +} + +function afterWrite(stream, state, finished, cb) { + if (!finished) + onwriteDrain(stream, state); + state.pendingcb--; + cb(); + finishMaybe(stream, state); +} + +// Must force callback to be called on nextTick, so that we don't +// emit 'drain' before the write() consumer gets the 'false' return +// value, and has a chance to attach a 'drain' listener. +function onwriteDrain(stream, state) { + if (state.length === 0 && state.needDrain) { + state.needDrain = false; + stream.emit('drain'); + } +} + + +// if there's something in the buffer waiting, then process it +function clearBuffer(stream, state) { + state.bufferProcessing = true; + + if (stream._writev && state.buffer.length > 1) { + // Fast case, write everything using _writev() + var cbs = []; + for (var c = 0; c < state.buffer.length; c++) + cbs.push(state.buffer[c].callback); + + // count the one we are adding, as well. + // TODO(isaacs) clean this up + state.pendingcb++; + doWrite(stream, state, true, state.length, state.buffer, '', function(err) { + for (var i = 0; i < cbs.length; i++) { + state.pendingcb--; + cbs[i](err); + } + }); + + // Clear buffer + state.buffer = []; + } else { + // Slow case, write chunks one-by-one + for (var c = 0; c < state.buffer.length; c++) { + var entry = state.buffer[c]; + var chunk = entry.chunk; + var encoding = entry.encoding; + var cb = entry.callback; + var len = state.objectMode ? 1 : chunk.length; + + doWrite(stream, state, false, len, chunk, encoding, cb); + + // if we didn't call the onwrite immediately, then + // it means that we need to wait until it does. + // also, that means that the chunk and cb are currently + // being processed, so move the buffer counter past them. + if (state.writing) { + c++; + break; + } + } + + if (c < state.buffer.length) + state.buffer = state.buffer.slice(c); + else + state.buffer.length = 0; + } + + state.bufferProcessing = false; +} + +Writable.prototype._write = function(chunk, encoding, cb) { + cb(new Error('not implemented')); + +}; + +Writable.prototype._writev = null; + +Writable.prototype.end = function(chunk, encoding, cb) { + var state = this._writableState; + + if (util.isFunction(chunk)) { + cb = chunk; + chunk = null; + encoding = null; + } else if (util.isFunction(encoding)) { + cb = encoding; + encoding = null; + } + + if (!util.isNullOrUndefined(chunk)) + this.write(chunk, encoding); + + // .end() fully uncorks + if (state.corked) { + state.corked = 1; + this.uncork(); + } + + // ignore unnecessary end() calls. + if (!state.ending && !state.finished) + endWritable(this, state, cb); +}; + + +function needFinish(stream, state) { + return (state.ending && + state.length === 0 && + !state.finished && + !state.writing); +} + +function prefinish(stream, state) { + if (!state.prefinished) { + state.prefinished = true; + stream.emit('prefinish'); + } +} + +function finishMaybe(stream, state) { + var need = needFinish(stream, state); + if (need) { + if (state.pendingcb === 0) { + prefinish(stream, state); + state.finished = true; + stream.emit('finish'); + } else + prefinish(stream, state); + } + return need; +} + +function endWritable(stream, state, cb) { + state.ending = true; + finishMaybe(stream, state); + if (cb) { + if (state.finished) + process.nextTick(cb); + else + stream.once('finish', cb); + } + state.ended = true; +} |