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author | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-12 23:08:57 +0300 |
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committer | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-12 23:08:57 +0300 |
commit | 726b81b19251674e149ccfbb1abacbd837fc6db0 (patch) | |
tree | fbdbb227dc01357eb76e8222d76185bc124c5ca6 /node_modules/readable-stream/lib/_stream_writable.js | |
parent | 34f0890e175698940d49238097579f44e4d78c89 (diff) | |
download | FlashRunner-726b81b19251674e149ccfbb1abacbd837fc6db0.tar.gz FlashRunner-726b81b19251674e149ccfbb1abacbd837fc6db0.tar.zst |
Removed files that should not have been included in git
Diffstat (limited to 'node_modules/readable-stream/lib/_stream_writable.js')
-rw-r--r-- | node_modules/readable-stream/lib/_stream_writable.js | 477 |
1 files changed, 0 insertions, 477 deletions
diff --git a/node_modules/readable-stream/lib/_stream_writable.js b/node_modules/readable-stream/lib/_stream_writable.js deleted file mode 100644 index db8539c..0000000 --- a/node_modules/readable-stream/lib/_stream_writable.js +++ /dev/null @@ -1,477 +0,0 @@ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -// A bit simpler than readable streams. -// Implement an async ._write(chunk, cb), and it'll handle all -// the drain event emission and buffering. - -module.exports = Writable; - -/*<replacement>*/ -var Buffer = require('buffer').Buffer; -/*</replacement>*/ - -Writable.WritableState = WritableState; - - -/*<replacement>*/ -var util = require('core-util-is'); -util.inherits = require('inherits'); -/*</replacement>*/ - -var Stream = require('stream'); - -util.inherits(Writable, Stream); - -function WriteReq(chunk, encoding, cb) { - this.chunk = chunk; - this.encoding = encoding; - this.callback = cb; -} - -function WritableState(options, stream) { - var Duplex = require('./_stream_duplex'); - - options = options || {}; - - // the point at which write() starts returning false - // Note: 0 is a valid value, means that we always return false if - // the entire buffer is not flushed immediately on write() - var hwm = options.highWaterMark; - var defaultHwm = options.objectMode ? 16 : 16 * 1024; - this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; - - // object stream flag to indicate whether or not this stream - // contains buffers or objects. - this.objectMode = !!options.objectMode; - - if (stream instanceof Duplex) - this.objectMode = this.objectMode || !!options.writableObjectMode; - - // cast to ints. - this.highWaterMark = ~~this.highWaterMark; - - this.needDrain = false; - // at the start of calling end() - this.ending = false; - // when end() has been called, and returned - this.ended = false; - // when 'finish' is emitted - this.finished = false; - - // should we decode strings into buffers before passing to _write? - // this is here so that some node-core streams can optimize string - // handling at a lower level. - var noDecode = options.decodeStrings === false; - this.decodeStrings = !noDecode; - - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; - - // not an actual buffer we keep track of, but a measurement - // of how much we're waiting to get pushed to some underlying - // socket or file. - this.length = 0; - - // a flag to see when we're in the middle of a write. - this.writing = false; - - // when true all writes will be buffered until .uncork() call - this.corked = 0; - - // a flag to be able to tell if the onwrite cb is called immediately, - // or on a later tick. We set this to true at first, because any - // actions that shouldn't happen until "later" should generally also - // not happen before the first write call. - this.sync = true; - - // a flag to know if we're processing previously buffered items, which - // may call the _write() callback in the same tick, so that we don't - // end up in an overlapped onwrite situation. - this.bufferProcessing = false; - - // the callback that's passed to _write(chunk,cb) - this.onwrite = function(er) { - onwrite(stream, er); - }; - - // the callback that the user supplies to write(chunk,encoding,cb) - this.writecb = null; - - // the amount that is being written when _write is called. - this.writelen = 0; - - this.buffer = []; - - // number of pending user-supplied write callbacks - // this must be 0 before 'finish' can be emitted - this.pendingcb = 0; - - // emit prefinish if the only thing we're waiting for is _write cbs - // This is relevant for synchronous Transform streams - this.prefinished = false; - - // True if the error was already emitted and should not be thrown again - this.errorEmitted = false; -} - -function Writable(options) { - var Duplex = require('./_stream_duplex'); - - // Writable ctor is applied to Duplexes, though they're not - // instanceof Writable, they're instanceof Readable. - if (!(this instanceof Writable) && !(this instanceof Duplex)) - return new Writable(options); - - this._writableState = new WritableState(options, this); - - // legacy. - this.writable = true; - - Stream.call(this); -} - -// Otherwise people can pipe Writable streams, which is just wrong. -Writable.prototype.pipe = function() { - this.emit('error', new Error('Cannot pipe. Not readable.')); -}; - - -function writeAfterEnd(stream, state, cb) { - var er = new Error('write after end'); - // TODO: defer error events consistently everywhere, not just the cb - stream.emit('error', er); - process.nextTick(function() { - cb(er); - }); -} - -// If we get something that is not a buffer, string, null, or undefined, -// and we're not in objectMode, then that's an error. -// Otherwise stream chunks are all considered to be of length=1, and the -// watermarks determine how many objects to keep in the buffer, rather than -// how many bytes or characters. -function validChunk(stream, state, chunk, cb) { - var valid = true; - if (!util.isBuffer(chunk) && - !util.isString(chunk) && - !util.isNullOrUndefined(chunk) && - !state.objectMode) { - var er = new TypeError('Invalid non-string/buffer chunk'); - stream.emit('error', er); - process.nextTick(function() { - cb(er); - }); - valid = false; - } - return valid; -} - -Writable.prototype.write = function(chunk, encoding, cb) { - var state = this._writableState; - var ret = false; - - if (util.isFunction(encoding)) { - cb = encoding; - encoding = null; - } - - if (util.isBuffer(chunk)) - encoding = 'buffer'; - else if (!encoding) - encoding = state.defaultEncoding; - - if (!util.isFunction(cb)) - cb = function() {}; - - if (state.ended) - writeAfterEnd(this, state, cb); - else if (validChunk(this, state, chunk, cb)) { - state.pendingcb++; - ret = writeOrBuffer(this, state, chunk, encoding, cb); - } - - return ret; -}; - -Writable.prototype.cork = function() { - var state = this._writableState; - - state.corked++; -}; - -Writable.prototype.uncork = function() { - var state = this._writableState; - - if (state.corked) { - state.corked--; - - if (!state.writing && - !state.corked && - !state.finished && - !state.bufferProcessing && - state.buffer.length) - clearBuffer(this, state); - } -}; - -function decodeChunk(state, chunk, encoding) { - if (!state.objectMode && - state.decodeStrings !== false && - util.isString(chunk)) { - chunk = new Buffer(chunk, encoding); - } - return chunk; -} - -// if we're already writing something, then just put this -// in the queue, and wait our turn. Otherwise, call _write -// If we return false, then we need a drain event, so set that flag. -function writeOrBuffer(stream, state, chunk, encoding, cb) { - chunk = decodeChunk(state, chunk, encoding); - if (util.isBuffer(chunk)) - encoding = 'buffer'; - var len = state.objectMode ? 1 : chunk.length; - - state.length += len; - - var ret = state.length < state.highWaterMark; - // we must ensure that previous needDrain will not be reset to false. - if (!ret) - state.needDrain = true; - - if (state.writing || state.corked) - state.buffer.push(new WriteReq(chunk, encoding, cb)); - else - doWrite(stream, state, false, len, chunk, encoding, cb); - - return ret; -} - -function doWrite(stream, state, writev, len, chunk, encoding, cb) { - state.writelen = len; - state.writecb = cb; - state.writing = true; - state.sync = true; - if (writev) - stream._writev(chunk, state.onwrite); - else - stream._write(chunk, encoding, state.onwrite); - state.sync = false; -} - -function onwriteError(stream, state, sync, er, cb) { - if (sync) - process.nextTick(function() { - state.pendingcb--; - cb(er); - }); - else { - state.pendingcb--; - cb(er); - } - - stream._writableState.errorEmitted = true; - stream.emit('error', er); -} - -function onwriteStateUpdate(state) { - state.writing = false; - state.writecb = null; - state.length -= state.writelen; - state.writelen = 0; -} - -function onwrite(stream, er) { - var state = stream._writableState; - var sync = state.sync; - var cb = state.writecb; - - onwriteStateUpdate(state); - - if (er) - onwriteError(stream, state, sync, er, cb); - else { - // Check if we're actually ready to finish, but don't emit yet - var finished = needFinish(stream, state); - - if (!finished && - !state.corked && - !state.bufferProcessing && - state.buffer.length) { - clearBuffer(stream, state); - } - - if (sync) { - process.nextTick(function() { - afterWrite(stream, state, finished, cb); - }); - } else { - afterWrite(stream, state, finished, cb); - } - } -} - -function afterWrite(stream, state, finished, cb) { - if (!finished) - onwriteDrain(stream, state); - state.pendingcb--; - cb(); - finishMaybe(stream, state); -} - -// Must force callback to be called on nextTick, so that we don't -// emit 'drain' before the write() consumer gets the 'false' return -// value, and has a chance to attach a 'drain' listener. -function onwriteDrain(stream, state) { - if (state.length === 0 && state.needDrain) { - state.needDrain = false; - stream.emit('drain'); - } -} - - -// if there's something in the buffer waiting, then process it -function clearBuffer(stream, state) { - state.bufferProcessing = true; - - if (stream._writev && state.buffer.length > 1) { - // Fast case, write everything using _writev() - var cbs = []; - for (var c = 0; c < state.buffer.length; c++) - cbs.push(state.buffer[c].callback); - - // count the one we are adding, as well. - // TODO(isaacs) clean this up - state.pendingcb++; - doWrite(stream, state, true, state.length, state.buffer, '', function(err) { - for (var i = 0; i < cbs.length; i++) { - state.pendingcb--; - cbs[i](err); - } - }); - - // Clear buffer - state.buffer = []; - } else { - // Slow case, write chunks one-by-one - for (var c = 0; c < state.buffer.length; c++) { - var entry = state.buffer[c]; - var chunk = entry.chunk; - var encoding = entry.encoding; - var cb = entry.callback; - var len = state.objectMode ? 1 : chunk.length; - - doWrite(stream, state, false, len, chunk, encoding, cb); - - // if we didn't call the onwrite immediately, then - // it means that we need to wait until it does. - // also, that means that the chunk and cb are currently - // being processed, so move the buffer counter past them. - if (state.writing) { - c++; - break; - } - } - - if (c < state.buffer.length) - state.buffer = state.buffer.slice(c); - else - state.buffer.length = 0; - } - - state.bufferProcessing = false; -} - -Writable.prototype._write = function(chunk, encoding, cb) { - cb(new Error('not implemented')); - -}; - -Writable.prototype._writev = null; - -Writable.prototype.end = function(chunk, encoding, cb) { - var state = this._writableState; - - if (util.isFunction(chunk)) { - cb = chunk; - chunk = null; - encoding = null; - } else if (util.isFunction(encoding)) { - cb = encoding; - encoding = null; - } - - if (!util.isNullOrUndefined(chunk)) - this.write(chunk, encoding); - - // .end() fully uncorks - if (state.corked) { - state.corked = 1; - this.uncork(); - } - - // ignore unnecessary end() calls. - if (!state.ending && !state.finished) - endWritable(this, state, cb); -}; - - -function needFinish(stream, state) { - return (state.ending && - state.length === 0 && - !state.finished && - !state.writing); -} - -function prefinish(stream, state) { - if (!state.prefinished) { - state.prefinished = true; - stream.emit('prefinish'); - } -} - -function finishMaybe(stream, state) { - var need = needFinish(stream, state); - if (need) { - if (state.pendingcb === 0) { - prefinish(stream, state); - state.finished = true; - stream.emit('finish'); - } else - prefinish(stream, state); - } - return need; -} - -function endWritable(stream, state, cb) { - state.ending = true; - finishMaybe(stream, state); - if (cb) { - if (state.finished) - process.nextTick(cb); - else - stream.once('finish', cb); - } - state.ended = true; -} |