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author | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-12 23:08:57 +0300 |
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committer | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-12 23:08:57 +0300 |
commit | 726b81b19251674e149ccfbb1abacbd837fc6db0 (patch) | |
tree | fbdbb227dc01357eb76e8222d76185bc124c5ca6 /node_modules/readable-stream/lib/_stream_readable.js | |
parent | 34f0890e175698940d49238097579f44e4d78c89 (diff) | |
download | FlashRunner-726b81b19251674e149ccfbb1abacbd837fc6db0.tar.gz FlashRunner-726b81b19251674e149ccfbb1abacbd837fc6db0.tar.zst |
Removed files that should not have been included in git
Diffstat (limited to 'node_modules/readable-stream/lib/_stream_readable.js')
-rw-r--r-- | node_modules/readable-stream/lib/_stream_readable.js | 951 |
1 files changed, 0 insertions, 951 deletions
diff --git a/node_modules/readable-stream/lib/_stream_readable.js b/node_modules/readable-stream/lib/_stream_readable.js deleted file mode 100644 index 19ab358..0000000 --- a/node_modules/readable-stream/lib/_stream_readable.js +++ /dev/null @@ -1,951 +0,0 @@ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -module.exports = Readable; - -/*<replacement>*/ -var isArray = require('isarray'); -/*</replacement>*/ - - -/*<replacement>*/ -var Buffer = require('buffer').Buffer; -/*</replacement>*/ - -Readable.ReadableState = ReadableState; - -var EE = require('events').EventEmitter; - -/*<replacement>*/ -if (!EE.listenerCount) EE.listenerCount = function(emitter, type) { - return emitter.listeners(type).length; -}; -/*</replacement>*/ - -var Stream = require('stream'); - -/*<replacement>*/ -var util = require('core-util-is'); -util.inherits = require('inherits'); -/*</replacement>*/ - -var StringDecoder; - - -/*<replacement>*/ -var debug = require('util'); -if (debug && debug.debuglog) { - debug = debug.debuglog('stream'); -} else { - debug = function () {}; -} -/*</replacement>*/ - - -util.inherits(Readable, Stream); - -function ReadableState(options, stream) { - var Duplex = require('./_stream_duplex'); - - options = options || {}; - - // the point at which it stops calling _read() to fill the buffer - // Note: 0 is a valid value, means "don't call _read preemptively ever" - var hwm = options.highWaterMark; - var defaultHwm = options.objectMode ? 16 : 16 * 1024; - this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm; - - // cast to ints. - this.highWaterMark = ~~this.highWaterMark; - - this.buffer = []; - this.length = 0; - this.pipes = null; - this.pipesCount = 0; - this.flowing = null; - this.ended = false; - this.endEmitted = false; - this.reading = false; - - // a flag to be able to tell if the onwrite cb is called immediately, - // or on a later tick. We set this to true at first, because any - // actions that shouldn't happen until "later" should generally also - // not happen before the first write call. - this.sync = true; - - // whenever we return null, then we set a flag to say - // that we're awaiting a 'readable' event emission. - this.needReadable = false; - this.emittedReadable = false; - this.readableListening = false; - - - // object stream flag. Used to make read(n) ignore n and to - // make all the buffer merging and length checks go away - this.objectMode = !!options.objectMode; - - if (stream instanceof Duplex) - this.objectMode = this.objectMode || !!options.readableObjectMode; - - // Crypto is kind of old and crusty. Historically, its default string - // encoding is 'binary' so we have to make this configurable. - // Everything else in the universe uses 'utf8', though. - this.defaultEncoding = options.defaultEncoding || 'utf8'; - - // when piping, we only care about 'readable' events that happen - // after read()ing all the bytes and not getting any pushback. - this.ranOut = false; - - // the number of writers that are awaiting a drain event in .pipe()s - this.awaitDrain = 0; - - // if true, a maybeReadMore has been scheduled - this.readingMore = false; - - this.decoder = null; - this.encoding = null; - if (options.encoding) { - if (!StringDecoder) - StringDecoder = require('string_decoder/').StringDecoder; - this.decoder = new StringDecoder(options.encoding); - this.encoding = options.encoding; - } -} - -function Readable(options) { - var Duplex = require('./_stream_duplex'); - - if (!(this instanceof Readable)) - return new Readable(options); - - this._readableState = new ReadableState(options, this); - - // legacy - this.readable = true; - - Stream.call(this); -} - -// Manually shove something into the read() buffer. -// This returns true if the highWaterMark has not been hit yet, -// similar to how Writable.write() returns true if you should -// write() some more. -Readable.prototype.push = function(chunk, encoding) { - var state = this._readableState; - - if (util.isString(chunk) && !state.objectMode) { - encoding = encoding || state.defaultEncoding; - if (encoding !== state.encoding) { - chunk = new Buffer(chunk, encoding); - encoding = ''; - } - } - - return readableAddChunk(this, state, chunk, encoding, false); -}; - -// Unshift should *always* be something directly out of read() -Readable.prototype.unshift = function(chunk) { - var state = this._readableState; - return readableAddChunk(this, state, chunk, '', true); -}; - -function readableAddChunk(stream, state, chunk, encoding, addToFront) { - var er = chunkInvalid(state, chunk); - if (er) { - stream.emit('error', er); - } else if (util.isNullOrUndefined(chunk)) { - state.reading = false; - if (!state.ended) - onEofChunk(stream, state); - } else if (state.objectMode || chunk && chunk.length > 0) { - if (state.ended && !addToFront) { - var e = new Error('stream.push() after EOF'); - stream.emit('error', e); - } else if (state.endEmitted && addToFront) { - var e = new Error('stream.unshift() after end event'); - stream.emit('error', e); - } else { - if (state.decoder && !addToFront && !encoding) - chunk = state.decoder.write(chunk); - - if (!addToFront) - state.reading = false; - - // if we want the data now, just emit it. - if (state.flowing && state.length === 0 && !state.sync) { - stream.emit('data', chunk); - stream.read(0); - } else { - // update the buffer info. - state.length += state.objectMode ? 1 : chunk.length; - if (addToFront) - state.buffer.unshift(chunk); - else - state.buffer.push(chunk); - - if (state.needReadable) - emitReadable(stream); - } - - maybeReadMore(stream, state); - } - } else if (!addToFront) { - state.reading = false; - } - - return needMoreData(state); -} - - - -// if it's past the high water mark, we can push in some more. -// Also, if we have no data yet, we can stand some -// more bytes. This is to work around cases where hwm=0, -// such as the repl. Also, if the push() triggered a -// readable event, and the user called read(largeNumber) such that -// needReadable was set, then we ought to push more, so that another -// 'readable' event will be triggered. -function needMoreData(state) { - return !state.ended && - (state.needReadable || - state.length < state.highWaterMark || - state.length === 0); -} - -// backwards compatibility. -Readable.prototype.setEncoding = function(enc) { - if (!StringDecoder) - StringDecoder = require('string_decoder/').StringDecoder; - this._readableState.decoder = new StringDecoder(enc); - this._readableState.encoding = enc; - return this; -}; - -// Don't raise the hwm > 128MB -var MAX_HWM = 0x800000; -function roundUpToNextPowerOf2(n) { - if (n >= MAX_HWM) { - n = MAX_HWM; - } else { - // Get the next highest power of 2 - n--; - for (var p = 1; p < 32; p <<= 1) n |= n >> p; - n++; - } - return n; -} - -function howMuchToRead(n, state) { - if (state.length === 0 && state.ended) - return 0; - - if (state.objectMode) - return n === 0 ? 0 : 1; - - if (isNaN(n) || util.isNull(n)) { - // only flow one buffer at a time - if (state.flowing && state.buffer.length) - return state.buffer[0].length; - else - return state.length; - } - - if (n <= 0) - return 0; - - // If we're asking for more than the target buffer level, - // then raise the water mark. Bump up to the next highest - // power of 2, to prevent increasing it excessively in tiny - // amounts. - if (n > state.highWaterMark) - state.highWaterMark = roundUpToNextPowerOf2(n); - - // don't have that much. return null, unless we've ended. - if (n > state.length) { - if (!state.ended) { - state.needReadable = true; - return 0; - } else - return state.length; - } - - return n; -} - -// you can override either this method, or the async _read(n) below. -Readable.prototype.read = function(n) { - debug('read', n); - var state = this._readableState; - var nOrig = n; - - if (!util.isNumber(n) || n > 0) - state.emittedReadable = false; - - // if we're doing read(0) to trigger a readable event, but we - // already have a bunch of data in the buffer, then just trigger - // the 'readable' event and move on. - if (n === 0 && - state.needReadable && - (state.length >= state.highWaterMark || state.ended)) { - debug('read: emitReadable', state.length, state.ended); - if (state.length === 0 && state.ended) - endReadable(this); - else - emitReadable(this); - return null; - } - - n = howMuchToRead(n, state); - - // if we've ended, and we're now clear, then finish it up. - if (n === 0 && state.ended) { - if (state.length === 0) - endReadable(this); - return null; - } - - // All the actual chunk generation logic needs to be - // *below* the call to _read. The reason is that in certain - // synthetic stream cases, such as passthrough streams, _read - // may be a completely synchronous operation which may change - // the state of the read buffer, providing enough data when - // before there was *not* enough. - // - // So, the steps are: - // 1. Figure out what the state of things will be after we do - // a read from the buffer. - // - // 2. If that resulting state will trigger a _read, then call _read. - // Note that this may be asynchronous, or synchronous. Yes, it is - // deeply ugly to write APIs this way, but that still doesn't mean - // that the Readable class should behave improperly, as streams are - // designed to be sync/async agnostic. - // Take note if the _read call is sync or async (ie, if the read call - // has returned yet), so that we know whether or not it's safe to emit - // 'readable' etc. - // - // 3. Actually pull the requested chunks out of the buffer and return. - - // if we need a readable event, then we need to do some reading. - var doRead = state.needReadable; - debug('need readable', doRead); - - // if we currently have less than the highWaterMark, then also read some - if (state.length === 0 || state.length - n < state.highWaterMark) { - doRead = true; - debug('length less than watermark', doRead); - } - - // however, if we've ended, then there's no point, and if we're already - // reading, then it's unnecessary. - if (state.ended || state.reading) { - doRead = false; - debug('reading or ended', doRead); - } - - if (doRead) { - debug('do read'); - state.reading = true; - state.sync = true; - // if the length is currently zero, then we *need* a readable event. - if (state.length === 0) - state.needReadable = true; - // call internal read method - this._read(state.highWaterMark); - state.sync = false; - } - - // If _read pushed data synchronously, then `reading` will be false, - // and we need to re-evaluate how much data we can return to the user. - if (doRead && !state.reading) - n = howMuchToRead(nOrig, state); - - var ret; - if (n > 0) - ret = fromList(n, state); - else - ret = null; - - if (util.isNull(ret)) { - state.needReadable = true; - n = 0; - } - - state.length -= n; - - // If we have nothing in the buffer, then we want to know - // as soon as we *do* get something into the buffer. - if (state.length === 0 && !state.ended) - state.needReadable = true; - - // If we tried to read() past the EOF, then emit end on the next tick. - if (nOrig !== n && state.ended && state.length === 0) - endReadable(this); - - if (!util.isNull(ret)) - this.emit('data', ret); - - return ret; -}; - -function chunkInvalid(state, chunk) { - var er = null; - if (!util.isBuffer(chunk) && - !util.isString(chunk) && - !util.isNullOrUndefined(chunk) && - !state.objectMode) { - er = new TypeError('Invalid non-string/buffer chunk'); - } - return er; -} - - -function onEofChunk(stream, state) { - if (state.decoder && !state.ended) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) { - state.buffer.push(chunk); - state.length += state.objectMode ? 1 : chunk.length; - } - } - state.ended = true; - - // emit 'readable' now to make sure it gets picked up. - emitReadable(stream); -} - -// Don't emit readable right away in sync mode, because this can trigger -// another read() call => stack overflow. This way, it might trigger -// a nextTick recursion warning, but that's not so bad. -function emitReadable(stream) { - var state = stream._readableState; - state.needReadable = false; - if (!state.emittedReadable) { - debug('emitReadable', state.flowing); - state.emittedReadable = true; - if (state.sync) - process.nextTick(function() { - emitReadable_(stream); - }); - else - emitReadable_(stream); - } -} - -function emitReadable_(stream) { - debug('emit readable'); - stream.emit('readable'); - flow(stream); -} - - -// at this point, the user has presumably seen the 'readable' event, -// and called read() to consume some data. that may have triggered -// in turn another _read(n) call, in which case reading = true if -// it's in progress. -// However, if we're not ended, or reading, and the length < hwm, -// then go ahead and try to read some more preemptively. -function maybeReadMore(stream, state) { - if (!state.readingMore) { - state.readingMore = true; - process.nextTick(function() { - maybeReadMore_(stream, state); - }); - } -} - -function maybeReadMore_(stream, state) { - var len = state.length; - while (!state.reading && !state.flowing && !state.ended && - state.length < state.highWaterMark) { - debug('maybeReadMore read 0'); - stream.read(0); - if (len === state.length) - // didn't get any data, stop spinning. - break; - else - len = state.length; - } - state.readingMore = false; -} - -// abstract method. to be overridden in specific implementation classes. -// call cb(er, data) where data is <= n in length. -// for virtual (non-string, non-buffer) streams, "length" is somewhat -// arbitrary, and perhaps not very meaningful. -Readable.prototype._read = function(n) { - this.emit('error', new Error('not implemented')); -}; - -Readable.prototype.pipe = function(dest, pipeOpts) { - var src = this; - var state = this._readableState; - - switch (state.pipesCount) { - case 0: - state.pipes = dest; - break; - case 1: - state.pipes = [state.pipes, dest]; - break; - default: - state.pipes.push(dest); - break; - } - state.pipesCount += 1; - debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); - - var doEnd = (!pipeOpts || pipeOpts.end !== false) && - dest !== process.stdout && - dest !== process.stderr; - - var endFn = doEnd ? onend : cleanup; - if (state.endEmitted) - process.nextTick(endFn); - else - src.once('end', endFn); - - dest.on('unpipe', onunpipe); - function onunpipe(readable) { - debug('onunpipe'); - if (readable === src) { - cleanup(); - } - } - - function onend() { - debug('onend'); - dest.end(); - } - - // when the dest drains, it reduces the awaitDrain counter - // on the source. This would be more elegant with a .once() - // handler in flow(), but adding and removing repeatedly is - // too slow. - var ondrain = pipeOnDrain(src); - dest.on('drain', ondrain); - - function cleanup() { - debug('cleanup'); - // cleanup event handlers once the pipe is broken - dest.removeListener('close', onclose); - dest.removeListener('finish', onfinish); - dest.removeListener('drain', ondrain); - dest.removeListener('error', onerror); - dest.removeListener('unpipe', onunpipe); - src.removeListener('end', onend); - src.removeListener('end', cleanup); - src.removeListener('data', ondata); - - // if the reader is waiting for a drain event from this - // specific writer, then it would cause it to never start - // flowing again. - // So, if this is awaiting a drain, then we just call it now. - // If we don't know, then assume that we are waiting for one. - if (state.awaitDrain && - (!dest._writableState || dest._writableState.needDrain)) - ondrain(); - } - - src.on('data', ondata); - function ondata(chunk) { - debug('ondata'); - var ret = dest.write(chunk); - if (false === ret) { - debug('false write response, pause', - src._readableState.awaitDrain); - src._readableState.awaitDrain++; - src.pause(); - } - } - - // if the dest has an error, then stop piping into it. - // however, don't suppress the throwing behavior for this. - function onerror(er) { - debug('onerror', er); - unpipe(); - dest.removeListener('error', onerror); - if (EE.listenerCount(dest, 'error') === 0) - dest.emit('error', er); - } - // This is a brutally ugly hack to make sure that our error handler - // is attached before any userland ones. NEVER DO THIS. - if (!dest._events || !dest._events.error) - dest.on('error', onerror); - else if (isArray(dest._events.error)) - dest._events.error.unshift(onerror); - else - dest._events.error = [onerror, dest._events.error]; - - - - // Both close and finish should trigger unpipe, but only once. - function onclose() { - dest.removeListener('finish', onfinish); - unpipe(); - } - dest.once('close', onclose); - function onfinish() { - debug('onfinish'); - dest.removeListener('close', onclose); - unpipe(); - } - dest.once('finish', onfinish); - - function unpipe() { - debug('unpipe'); - src.unpipe(dest); - } - - // tell the dest that it's being piped to - dest.emit('pipe', src); - - // start the flow if it hasn't been started already. - if (!state.flowing) { - debug('pipe resume'); - src.resume(); - } - - return dest; -}; - -function pipeOnDrain(src) { - return function() { - var state = src._readableState; - debug('pipeOnDrain', state.awaitDrain); - if (state.awaitDrain) - state.awaitDrain--; - if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) { - state.flowing = true; - flow(src); - } - }; -} - - -Readable.prototype.unpipe = function(dest) { - var state = this._readableState; - - // if we're not piping anywhere, then do nothing. - if (state.pipesCount === 0) - return this; - - // just one destination. most common case. - if (state.pipesCount === 1) { - // passed in one, but it's not the right one. - if (dest && dest !== state.pipes) - return this; - - if (!dest) - dest = state.pipes; - - // got a match. - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; - if (dest) - dest.emit('unpipe', this); - return this; - } - - // slow case. multiple pipe destinations. - - if (!dest) { - // remove all. - var dests = state.pipes; - var len = state.pipesCount; - state.pipes = null; - state.pipesCount = 0; - state.flowing = false; - - for (var i = 0; i < len; i++) - dests[i].emit('unpipe', this); - return this; - } - - // try to find the right one. - var i = indexOf(state.pipes, dest); - if (i === -1) - return this; - - state.pipes.splice(i, 1); - state.pipesCount -= 1; - if (state.pipesCount === 1) - state.pipes = state.pipes[0]; - - dest.emit('unpipe', this); - - return this; -}; - -// set up data events if they are asked for -// Ensure readable listeners eventually get something -Readable.prototype.on = function(ev, fn) { - var res = Stream.prototype.on.call(this, ev, fn); - - // If listening to data, and it has not explicitly been paused, - // then call resume to start the flow of data on the next tick. - if (ev === 'data' && false !== this._readableState.flowing) { - this.resume(); - } - - if (ev === 'readable' && this.readable) { - var state = this._readableState; - if (!state.readableListening) { - state.readableListening = true; - state.emittedReadable = false; - state.needReadable = true; - if (!state.reading) { - var self = this; - process.nextTick(function() { - debug('readable nexttick read 0'); - self.read(0); - }); - } else if (state.length) { - emitReadable(this, state); - } - } - } - - return res; -}; -Readable.prototype.addListener = Readable.prototype.on; - -// pause() and resume() are remnants of the legacy readable stream API -// If the user uses them, then switch into old mode. -Readable.prototype.resume = function() { - var state = this._readableState; - if (!state.flowing) { - debug('resume'); - state.flowing = true; - if (!state.reading) { - debug('resume read 0'); - this.read(0); - } - resume(this, state); - } - return this; -}; - -function resume(stream, state) { - if (!state.resumeScheduled) { - state.resumeScheduled = true; - process.nextTick(function() { - resume_(stream, state); - }); - } -} - -function resume_(stream, state) { - state.resumeScheduled = false; - stream.emit('resume'); - flow(stream); - if (state.flowing && !state.reading) - stream.read(0); -} - -Readable.prototype.pause = function() { - debug('call pause flowing=%j', this._readableState.flowing); - if (false !== this._readableState.flowing) { - debug('pause'); - this._readableState.flowing = false; - this.emit('pause'); - } - return this; -}; - -function flow(stream) { - var state = stream._readableState; - debug('flow', state.flowing); - if (state.flowing) { - do { - var chunk = stream.read(); - } while (null !== chunk && state.flowing); - } -} - -// wrap an old-style stream as the async data source. -// This is *not* part of the readable stream interface. -// It is an ugly unfortunate mess of history. -Readable.prototype.wrap = function(stream) { - var state = this._readableState; - var paused = false; - - var self = this; - stream.on('end', function() { - debug('wrapped end'); - if (state.decoder && !state.ended) { - var chunk = state.decoder.end(); - if (chunk && chunk.length) - self.push(chunk); - } - - self.push(null); - }); - - stream.on('data', function(chunk) { - debug('wrapped data'); - if (state.decoder) - chunk = state.decoder.write(chunk); - if (!chunk || !state.objectMode && !chunk.length) - return; - - var ret = self.push(chunk); - if (!ret) { - paused = true; - stream.pause(); - } - }); - - // proxy all the other methods. - // important when wrapping filters and duplexes. - for (var i in stream) { - if (util.isFunction(stream[i]) && util.isUndefined(this[i])) { - this[i] = function(method) { return function() { - return stream[method].apply(stream, arguments); - }}(i); - } - } - - // proxy certain important events. - var events = ['error', 'close', 'destroy', 'pause', 'resume']; - forEach(events, function(ev) { - stream.on(ev, self.emit.bind(self, ev)); - }); - - // when we try to consume some more bytes, simply unpause the - // underlying stream. - self._read = function(n) { - debug('wrapped _read', n); - if (paused) { - paused = false; - stream.resume(); - } - }; - - return self; -}; - - - -// exposed for testing purposes only. -Readable._fromList = fromList; - -// Pluck off n bytes from an array of buffers. -// Length is the combined lengths of all the buffers in the list. -function fromList(n, state) { - var list = state.buffer; - var length = state.length; - var stringMode = !!state.decoder; - var objectMode = !!state.objectMode; - var ret; - - // nothing in the list, definitely empty. - if (list.length === 0) - return null; - - if (length === 0) - ret = null; - else if (objectMode) - ret = list.shift(); - else if (!n || n >= length) { - // read it all, truncate the array. - if (stringMode) - ret = list.join(''); - else - ret = Buffer.concat(list, length); - list.length = 0; - } else { - // read just some of it. - if (n < list[0].length) { - // just take a part of the first list item. - // slice is the same for buffers and strings. - var buf = list[0]; - ret = buf.slice(0, n); - list[0] = buf.slice(n); - } else if (n === list[0].length) { - // first list is a perfect match - ret = list.shift(); - } else { - // complex case. - // we have enough to cover it, but it spans past the first buffer. - if (stringMode) - ret = ''; - else - ret = new Buffer(n); - - var c = 0; - for (var i = 0, l = list.length; i < l && c < n; i++) { - var buf = list[0]; - var cpy = Math.min(n - c, buf.length); - - if (stringMode) - ret += buf.slice(0, cpy); - else - buf.copy(ret, c, 0, cpy); - - if (cpy < buf.length) - list[0] = buf.slice(cpy); - else - list.shift(); - - c += cpy; - } - } - } - - return ret; -} - -function endReadable(stream) { - var state = stream._readableState; - - // If we get here before consuming all the bytes, then that is a - // bug in node. Should never happen. - if (state.length > 0) - throw new Error('endReadable called on non-empty stream'); - - if (!state.endEmitted) { - state.ended = true; - process.nextTick(function() { - // Check that we didn't get one last unshift. - if (!state.endEmitted && state.length === 0) { - state.endEmitted = true; - stream.readable = false; - stream.emit('end'); - } - }); - } -} - -function forEach (xs, f) { - for (var i = 0, l = xs.length; i < l; i++) { - f(xs[i], i); - } -} - -function indexOf (xs, x) { - for (var i = 0, l = xs.length; i < l; i++) { - if (xs[i] === x) return i; - } - return -1; -} |