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authorLinuxWizard42 <computerwizard@linuxmail.org>2022-10-01 21:15:33 +0300
committerLinuxWizard42 <computerwizard@linuxmail.org>2022-10-01 21:15:33 +0300
commitc1d6c8562862f0b7b7a228f7b508f1c4223c47cd (patch)
tree78990c8b2b219275ba847d0566667f914fc2231d /README.md
parentf4fcd5aa910858eb9350b231948cd295dd37a831 (diff)
downloadFlashRunner-c1d6c8562862f0b7b7a228f7b508f1c4223c47cd.tar.gz
FlashRunner-c1d6c8562862f0b7b7a228f7b508f1c4223c47cd.tar.zst
I have no comment for this commit, just same README.md stuff
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@@ -7,13 +7,13 @@ FlashRunner is mainly made for flash games but can be used for any swf file.
1. Run setup_dependencies.sh (if on linux) or setup_dependencies_win.bat (if on windows) and wait for dependencies to install
2. Run the build script that is for making the build you want to make
-- build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux)
-- build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows)
-- build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine)
+ - build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux)
+ - build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows)
+ - build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine)
3. Depending on which build you created the output will be in one of these following directories:
-- FlashRunner-win32-x64
-- FlashRunner-linux-x64
+ - FlashRunner-win32-x64
+ - FlashRunner-linux-x64
**The format of the games list JSON file (flashrunner_game_list.json)**