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author | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-01 21:15:33 +0300 |
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committer | LinuxWizard42 <computerwizard@linuxmail.org> | 2022-10-01 21:15:33 +0300 |
commit | c1d6c8562862f0b7b7a228f7b508f1c4223c47cd (patch) | |
tree | 78990c8b2b219275ba847d0566667f914fc2231d /README.md | |
parent | f4fcd5aa910858eb9350b231948cd295dd37a831 (diff) | |
download | FlashRunner-c1d6c8562862f0b7b7a228f7b508f1c4223c47cd.tar.gz FlashRunner-c1d6c8562862f0b7b7a228f7b508f1c4223c47cd.tar.zst |
I have no comment for this commit, just same README.md stuff
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -7,13 +7,13 @@ FlashRunner is mainly made for flash games but can be used for any swf file. 1. Run setup_dependencies.sh (if on linux) or setup_dependencies_win.bat (if on windows) and wait for dependencies to install 2. Run the build script that is for making the build you want to make -- build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux) -- build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows) -- build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine) + - build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux) + - build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows) + - build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine) 3. Depending on which build you created the output will be in one of these following directories: -- FlashRunner-win32-x64 -- FlashRunner-linux-x64 + - FlashRunner-win32-x64 + - FlashRunner-linux-x64 **The format of the games list JSON file (flashrunner_game_list.json)** |