From c1d6c8562862f0b7b7a228f7b508f1c4223c47cd Mon Sep 17 00:00:00 2001 From: LinuxWizard42 Date: Sat, 1 Oct 2022 21:15:33 +0300 Subject: I have no comment for this commit, just same README.md stuff --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index a9b7ceb..e6ced13 100644 --- a/README.md +++ b/README.md @@ -7,13 +7,13 @@ FlashRunner is mainly made for flash games but can be used for any swf file. 1. Run setup_dependencies.sh (if on linux) or setup_dependencies_win.bat (if on windows) and wait for dependencies to install 2. Run the build script that is for making the build you want to make -- build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux) -- build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows) -- build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine) + - build_flashrunner_linux_x64.sh builds for Linux x86_64 (64-bit linux) + - build_flashrunner_win32_x64.bat builds for Windows x86_64 (64-bit windows, this is to be run on windows if building on windows) + - build_flashrunner_win32_x64.sh builds for Windows x86_64 using Wine (This is to make windows build under linux, requires Wine) 3. Depending on which build you created the output will be in one of these following directories: -- FlashRunner-win32-x64 -- FlashRunner-linux-x64 + - FlashRunner-win32-x64 + - FlashRunner-linux-x64 **The format of the games list JSON file (flashrunner_game_list.json)** -- cgit v1.2.3-86-g962b